Download e-book for iPad: Android NDK Beginner's Guide by Sylvain Ratabouil

By Sylvain Ratabouil

ISBN-10: 1849691525

ISBN-13: 9781849691529

Observe the local aspect of Android and inject the facility of C/C++ on your applications
* Create excessive functionality functions with C/C++ and combine with Java
* make the most complex Android gains equivalent to photos, sound, enter and sensing
* Port and reuse your individual or third-party libraries from the prolific C/C++ ecosystem

In Detail

Android NDK is all approximately injecting excessive functionality into your apps. make the most the utmost strength of those cellular units utilizing high-performance and conveyable code.

This booklet will make it easier to create C/C++ enabled functions and combine them with Java. you'll tips on how to entry local API and port libraries utilized in essentially the most profitable Android applications.

Using this functional step by step instructional, highlighted with reviews and methods, detect tips to run C/C++ code embedded in a Java program or in a standalone software. you'll create a true local software ranging from undertaking construction via to complete implementation of local API and the porting of present third-party libraries. you will find OpenGL ES and OpenSL ES, that are changing into the recent regular in mobility. additionally, you will know the way to entry keyboard and enter peripherals and the way to learn accelerometer or orientation sensors. eventually, you are going to dive into extra complex subject matters equivalent to debugging and ARM assembler directions. by way of the tip of the ebook, you might want to comprehend the most important parts to aid you commence exploiting the ability and portability of local code.

What you'll examine from this book
* leap within the beginning block and create your first Android local projec
* converse with Java via Java local Interfaces
* exhibit second and 3D portraits with OpenGL ES
* Play sound and tune with OpenSL ES
* deal with Android enter and sensors
* Debug purposes and notice complex ARM instructions
* Port current C/C++ code to Android
* mix pics, sound, enter, sensors and physics on your application


This beginner's consultant specializes in getting you thru the entire significant studying issues in a soft, logical order. You'll additionally see the best way to keep away from a few universal pitfalls.

Who this e-book is written for

Are you an Android Java programmer who wishes extra functionality? Are you a C/C++ developer who doesn't are looking to hassle with Java stuff and its out-of-control rubbish collector? do you need to create quickly extensive multimedia purposes or video games? solution sure to any of the above and this ebook is for you. With a few normal wisdom of C/C++ improvement, it is possible for you to to dive head first into local Android development.

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Sample text

Com ACROSS 3. A variable that can contain the address of an object. 6. The region of a program to which an identifier’s declaration applies. 7. The separation of a program into components that are coherent units. 8. A new, that is, non-primitive type. 9. In a class, a method whose name is the same as the class’s name and whose purpose is to initialize a calling object’s fields. DOWN 1. The ability of a class to have methods with the same method identifier but different parameter lists. 2. A method’s identifier together with the number and types of parameters in order.

If the developer of the original class replaces the incorrect or inefficient code, our class would still be erroneous or inefficient. 3. 3 Inheritance We should write program components that are reusable. For example, instead of defining a method that calculates the average gross pay of 10 employees, we would achieve wider applicability by defining a method that calculates the average gross pay of any number of employees. By writing reusable code, we not only save time, but we also avoid the risk of incorrectly modifying the existing code.

For example, here is the interface for figures: public interface Figure { final static int MAX_X_COORD = 1024; final static int MAX_Y_COORD = 768; /** * Draws this Figure object centered at the given coordinates. * * @param x – the X coordinate of the center point of where this Figure * object will be drawn. * @param y – the Y coordinate of the center point of where this Figure * object will be drawn. * */ void draw(int x, int y); /** * Moves this Figure object to a position whose center coordinates are * specified.

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Android NDK Beginner's Guide by Sylvain Ratabouil

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